Flickout

Flickout

Arrow Escape Puzzle

Tap an arrow. It flies if the path is clear. Climb the 18-level Main Play campaign, learn every rule in five coached Practice levels, and come back for a timed Daily Run.

Coming soon toGoogle Play
Main Play Level 3, Diamond: bent arrows packed on a dotted grid

How it plays

One rule, and it never changes.

  1. Tap an arrowIf its path to the edge is clear, the whole arrow flies off the board.
  2. Blocked? Look againIf something is in the way, it stays put. Find the arrow that can go first.
  3. Clear the boardEvery board is built with a way out, so there is always an order that clears it.

Five astras, five powers

Some arrows do more than leave. Each astra answers a different obstacle.

Agni Astra · Fire

Melts the ice and snow in its path.

Naga Astra · Snake

Slips past one arrow in its way. That arrow stays.

Makara Astra · Croc

Eats the first arrow in front of it, and stays.

Vajra Astra · Thunder

Breaks the walls on its path.

Brahmastra · Super

Clears every arrow and wall on its path, then itself.

Inside the game

Flickout home: Play, Daily Run, Practice, and the 18-level mountain campaign
Main Play first, with Daily Run and Practice kept separate
Main Play Level 1 cleared, with a Next level button for Level 2
Clear a level, then go straight to the next
Main Play Level 16, Vajra Astra: thunder arrows and walls
Later levels add walls, ice and astras
Practice 2 of 5, Clear the way: a coach line above the board and the arrow to tap glowing
Practice coaches you through each rule
Daily Run Board 1 with a countdown ring and lives
The Daily Run: a timer and lives

Three ways to play

One arrow rule, three different jobs.

Main PlayThe replayable 18-level campaign. Follow the mountain, collect stars, and continue straight to the next level after a clear. No timer and no lives.
Daily RunA separate timed challenge each day. Three lives to start, one hint per board, your best run kept on the device, and a run that carries on as Endless.
PracticeFive small coached boards teach tapping, clearing the way, walls, ice, and locks. Its own progress, separate from the campaign.
Plays offlineThe puzzles live in the app. No network needed to start.
No accountWe never ask for your name, email or phone number.